Stitching Together a Collaborative Virtual Experience
The VR team made great strides these past two weeks during development of a mini-game experience using Unity and a variety of Unity Assets. After brainstorming together, the team decided to design an experience that starts the player on top of a cliff, entices them through a wormhole, and then sends them to outer space for an asteroid archery challenge. Two teammates have been in charge of each phase, and so naturally, each scene is very unique (some even bizarre) since the teammates have free creative reign over their work.
Mya and Ty have been joyously working on the first scene, The Cliff (or as they call it, “Mountain Masterpiece”). They’ve been focusing on textures and shadows of the rocks, soil, plants, as well as the appearance of the water at the bottom of the cliff. Michael and Johntavius are the wormhole experts. They’ve added visual and sound effects, which initially included Spongebob fervently chanting about getting his driver’s license. That has since changed, but the creative exploration has not slowed down at all. Deuntay and Trashun have been working on the asteroid archery mini-game. All of last week, Trashun was busy crafting the moonscape, which is huge, in Tiltbrush, and he has admitted that his arms were tired from the process and was thrilled that he finished it. Deuntay has been refining the mini-game in the last phase.
Overall, the team has been highly productive while enjoying the development process.
Overall, the team has brought together their talents and ideas quickly, and are so excited that the result is coming together with a cohesive vision. It’s amazing that eight weeks ago, all that existed was a white board with ideas, and now there is an immersive VR experience available for everyone to explore. But this is hard to explain in words, so how about watch a video that shows what has been accomplished already in Clarksdale, Mississippi.